The Division
Role: Lead Level Designer
Platform: Xbone, PS4, PC
Released: 2016
Duties:
- Managed and mentored a team of 5 level designers
- Reviewed their work and gave feedback on a day to day process
- Ensured top quality on the Level/World Design part and Encounter Design of the game
- Bridged communication between Malmö (Sweden) and Quebec (Canada)
- Team planning using JIRA and Hansoft as task manager
Prince of Persia: The Forgotten Sands
Role: Level Designer
Platform: Wii, PSP
Released: 2010
Duties:
- Designed 7 levels from the ground up using Sketchup, 3DSMax and Jade (Ubisoft inhouse editor) for PoP Wii
- Also Combat Designed every encounter for these levels
- Came late on PSP version to ramp up the quality of the game revamping and tweaking several levels
- Worked closely with Level Artists to ensure quality and playability for all the levels I created.
Some creations:
From 7:27 to 22:53
From start to 7:25
From 8:38 to 30:54
From 15:15 until the end
Surf’s Up
Role: Level Designer
Platform: DS, GBA
Released: 2007
Duties:
- Was in charge of a 1/4 of the game and created all the courses for that part of the game
- Came late on the GBA version and was asked with 2 other Level Designers to remake the whole Level Design of the game to ensure a proper quality on release
Rainbow Six: Vegas
Role: Tester
Platform: PSP
Released: 2006
Open Season
Role: Tester
Platform: PSP
Released: 2006
Rainbow Six: Critical Hour
Role: Tester
Platform: Xbox
Released: 2006