Assassin’s Creed: Syndicate

Role: Lead/Senior World Designer
Platform: Xbone, PS4
Released: 2015


  • Managed and mentored a team of 7 World Designer
  • Reviewed their work and give feedback on a day to day process
  • Ensured top quality on the World Design part of the whole city of London
  • Bridged communication between Montreal, Singapore, Montpelier and Quebec on the World Design of the game
  • Team planning using JIRA as task manager
  • Created the whole city of London from the ground up with the World Director
  • Was in charge of the district of City of London as part of the in-house demo shown to Ubisoft head management and also the E3 demo.
  • Was in charge of the creation of the district of Lambeth and was closely working with 2 other World Designers, 3 Mission Designers and 3 Level Artists to ensure quality

Creations of me and my team: