Assassin’s Creed: Brotherhood

Role: Level Designer
Platform: PS3, Xbox360
Released: 2010


  • Created one of the Exotic Missions called the Leonardo’s War Machines, The Machine Gun Mission including the whole layout, encounters, navigation and such
  • I was also in charge of creating the in-house demo level sent to Ubisoft Paris Head Management
  • Worked closely with 2 level artists to ensure quality of gameplay through the mission
  • Worked closely with programmers and game designers to create the gameplay mechanics of this specific mission